You're in line!
The island opens at launch. Then you can start catching critters and go after real graded cards.
🎟️ Lobby passlive
Your spot
#…
of … trainers
    ⏳ Opening soon
    🔒 Saved for this network and this browser.
    ?
    No card in play
    Filling the vault…
    Next golden drop--:--
    Card vault$0.00
    next card at $10
    💎 Master cardopen
    N
    1 onlinein the lobby
    REAL CARD
      Buy $SNAG

      Creator fees rain golden orbs. Hit the real graded card roaming the island and it's yours.

      You're in line!
      The island opens at launch. Then you can start catching critters and go after real graded cards.

      Save your spot now: the earlier you arrive, the more golden orbs you start with.

      Connecting to the island…
      • WASD / ZQSD move · Shift run · Space jump
      • Left click throw · Right click / F golden orb · 1 2 / wheel switch · Esc pause
      • Left thumb moves · right thumb looks around
      • Pink button throws an orb · gold button throws a golden orb
      • WASD / ZQSD move · Space jump · Left click toss pink orbs over the edge · Esc pause
      • Left thumb moves · right thumb looks · pink button tosses an orb over the edge

      No wallet needed to play. Pink orbs are free and endless: catch all 30 critters to fill the dex and win a real card. Only golden orbs can catch the roaming card.

      No wallet, no sign-up. Your spot is kept for this network and browser, and your bonus golden orbs will be in your bag on day one.

      How it works

      Early trainers start with more golden orbs

      SNAG opens at launch. Until then everyone hangs out in a glass lobby floating over the island, lined up by arrival. When the island opens, the earliest trainers find a bag of golden orbs waiting: the only orbs that can catch the real graded card.

      #…your spot in line
      …trainers in line now
      Soonuntil launch
      One spot per network. You get it the first time you open SNAG and it is saved in this browser. Coming back never pushes you down the line.
      Nothing to sign. Just open the site before launch, hang out in the lobby and lob pink orbs at the island below.
      On launch day, open SNAG again from the same network or browser: your bonus golden orbs drop into your bag, once.

      How it works from launch

      One island for everyone, paid for only by the coin's own creator fees. Explore, scoop up golden orbs and go after the real graded trading card wandering the island. No deposit, and no wallet needed to play.

      Fees rain golden orbs

      Every minute the creator fees are claimed on-chain and turned into golden orbs scattered over the island. Walk over one to grab it.

      A real card goes wandering

      Most of the fees fill a USDC vault. Once it reaches $10, a real graded card is bought on Collector Crypt and let loose on the island. Cards go up to $20 while the coin is on the bonding curve, and up to $50 after it migrates.

      Hit it with golden orbs

      Every golden orb that hits the card is one roll. The odds start at 0.4% and grow with each miss, so someone always lands it. Every roll is provably fair.

      Snag it, claim it

      Whoever lands the winning orb connects or pastes a Solana wallet (read-only, nothing to sign) and the card is sent there. Keep it, redeem it, or trade it.

      Pink orbs are free and endless. The 30 critters roam the same island for everyone: fill the dex to win a real graded card too. The legendary only appears during rare events.
      The Master card. Three more dexes to fill: Ocean (in the water), Sky (they touch down for a few seconds) and Cave (inside the Crystal Cave, the glowing mountain in the north-east). The first trainer to complete all four wins a mystery real graded card, and its value stays secret until then 🔒
      ~90golden orbs hit the card on average before someone snags it. Odds go up +0.012 pts after every miss, capped at 25%.
      0real cards snagged so far. More volume means more orbs and better cards.

      Cards are real graded slabs vaulted by Collector Crypt. SNAG is independent and not affiliated with Collector Crypt. Critters are original creatures made for SNAG.

      Real cards snagged

      Every card here was paid for with creator fees, set loose on the island and caught by a player.

      Critter Market

      Trade critters with other trainers: sell your duplicates for $SNAG, buy the ones you're missing, or swap one for one. The market is a little bazaar at the end of the south-west path (🏪 on the map): walk in and press E, or open it from the 🏪 Market button. The game pays the network fees.

      Post an offer, no wallet needed. Sell a duplicate, bid $SNAG on one you want, or post a swap. Your first catch of each species always stays in your dex.
      Swaps are instant. Someone accepts and the two critters change hands on the spot, no wallet at all.
      Sales settle on Solana. The buyer pays from their wallet and the seller connects theirs to collect. Critters from the market level up your arena team but don't count toward the dex.

      Verify

      Nobody, us included, can pick which orb wins. When a card is set loose, the server publishes sha256(secret). Orb #n (index i = n − 1) wins if the first 13 hex digits of HMAC-SHA256(secret, "cardId:i"), divided by 1613, are below that orb's odds. When the card is caught the secret is revealed, and your browser can replay every roll below.

      1. The card appears with its commitment hash (also written on-chain in a memo).
      2. Every golden orb that hits it is logged in order: orb #1, #2, #3…
      3. On the catch, the secret is revealed: check its hash, then recompute every roll.